Lukas Feireiss, Kas Oosterhuis [eds]
2006 / Architecture / Theory / Design
978-90-5973-036-6 [episode]
Minke Themans
616
24 x 17
Hardcover
English
€ 40,00 [netherlands]
€ 45,00 [europe]
€ 50,00 [outside europe]
This publication brings together the manifold, international and interdisciplinary contributions to the 'GameSetandMatch II Conference - The Architecture Co-Laboratory,' directed by Kas Oosterhuis, professor at the Faculty of Architecture of the Delft University of Technology, the Netherlands. It addresses contemporary and future changes within and across the boundaries of digitally driven architectural and design practices. The notion of architecture as a co-laboratory accentuates this strong devotion to experimentation and collaboration. In so doing it offers a kaleidoscopic view of, rather than a defined perspective on current developments in the digital design domain.
The authors of the essays and papers included in this book come from
very diverse backgrounds ranging from architecture and design to
technology and engineering as well as computer sciences and humanities.
An interlaced series of three thematic areas - 'Play', 'Geometry ++'
and 'Open Source' - will relate diverse sources of knowledge and enable
the reader to cross reference, question, recontextualize, and even
create new connections among the content presented.
This collection of writings serves the generally interested reader as
well as the scientific reader and provides a source of discussion to
draw inspiration and motivation from.
GameSetandMatch II includes contributions from Robert Aish, Ole Bouman, Raoul Bunschoten, Bernard Cache, Jan Edler and Tim Edler, Georg Flachbart, John Frazer, Mark Goulthorpe, Branko Kolarevic, Anne Nigten, Marcos Novak, Kas Oosterhuis, Antonino Saggio, Katie Salen, Norbert Streitz, Tom Verebes, Peter Weibel and many more.